AI Insights · Timothy · July 2024
Top 5 Adventure Games on iOS in Uruguay for Q2 2024
Discover the performance trends of the top 5 adventure games on iOS in Uruguay for the second quarter of 2024, including downloads, revenue, and active users.
The second quarter of 2024 has shown varying performance trends for the top 5 adventure games on iOS in Uruguay. Here's a closer look at how each game fared in terms of downloads, revenue, and active users, according to data from Sensor Tower.
MU: Dragon Havoc Released by HongKong Miracle Network Limited, this game experienced fluctuations in revenue throughout the quarter. The highest weekly revenue was approximately $1.3K in the last week of April, while the lowest was around $356 in mid-June. Downloads were minimal, with only a couple of weeks showing any activity.
Genshin Impact COGNOSPHERE PTE. LTD.'s popular title saw a peak in revenue of about $1.3K in the week of April 22, but it declined to around $130 by mid-June. Downloads were relatively steady, ranging from 24 to 104 per week. Weekly active users remained robust, peaking at 2.8K in early June before dipping to 2.2K by the end of the quarter.
Solo Leveling:Arise Netmarble Corporation's game, launched in early May, had its highest revenue of $996 in the first week. However, revenue dropped to approximately $204 by the end of June. Downloads also showed a downward trend, starting at 1.4K in the launch week and decreasing to 40 by the last week of June. Active users hovered around 1.3K, showing slight fluctuations.
FINAL FANTASY VII EVER CRISIS SQUARE ENIX's game exhibited a mixed revenue trend, with a high of $605 in late May and a low of $35 in mid-June. Downloads were sparse, with only a few weeks showing any activity. Weekly active users data was available only for the first week of April, showing 22 active users.
SOULS This game from HABBY had a peak revenue of $319 in the second week of April, tapering down to $94 by the end of June. Downloads showed a similar trend, starting at 92 in early April and dwindling to zero by the last week of June. Active users peaked at 222 in the second week of April but gradually decreased to 136 by the end of the quarter.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.